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Open multiple pyxel edit files
Open multiple pyxel edit files





open multiple pyxel edit files

aseprite file if it's possible ( #688), this might enable isometric grids too ( #720) Convert grid settings into tileset specs and save then in the.Save only differences between cels in tilemap layers.Save/load layer tilemaps and their cels.Each tileset should contain specs (tile width/height, type of tiles, etc.) and source of tiles (e.g.Metatiles (hierarchy of tiles, where the tiles of one tileset is another tilemap with smaller tiles).some bits to shift the colors of a tile in the color palette) Overlapped tiles (isometric tiles etc., hexagonal tiles, etc.).Fill, Stroke, and Clear commands for tiles.

#Open multiple pyxel edit files manual#

  • Drawing tile pixels with three modes: Manual (modify the tiles, don't create new tiles), Auto (create/remove existent tiles automatically), Stack (add new tiles when they are modified, keep the existent tiles unmodified).
  • from grids, from frames, from layers, from "Import Sprite Sheet", etc.
  • Special import/external/linked tileset options, e.g.
  • Auto-sync tileset from external file when the original is modified.
  • When a sprite contains tilemap layers, the sprite properties dialog should show a section of "tilesets":.
  • clean unused tiles = clean unused colors,.
  • Do some special operations to tiles, which should match future operations with the palette too.
  • Changing between the automatic mode of handling tiles.
  • Changing between the palette view tiles view (keyboard shortcut: Shift+Tab).
  • When the active layer is a tilemap layer, a new set of buttons should be displayed in the color bar, those buttons should allow:.
  • When we create a new tilemap layer, it should behave almost exactly like a regular layer, and tiles should be handled transparently/automatically by default (so even if an user creates a new tilemap layer by mistake, she/he shouldn't see a different behavior from a default layer).
  • Each pixel in the tilemap image will be a 32-bit value with some bits to reference the tile in the tileset and other bits to specify flip and rotation.
  • Each cel in a tilemap layer will be a new kind of image where each pixels reference a tile:.
  • open multiple pyxel edit files

    One tilemap layer will have its own tileset, a tileset will have its own tile specs (grid size, etc.), but the tileset could be linked from an external file (with possibilities to embed the external tileset content inside the tilemap optionally).As tilemaps will be a kind of layer, we'll be able to have several tilemaps in one sprite.Everything related to tilemaps must be hidden until we create a new tilemap layer using a new Layer > New Tilemap Layer menu option (in this way we avoid bloating the UI with tilemap stuff).UI design and main goals of the tilemap feature:







    Open multiple pyxel edit files